Application Development, Product to Market
  • Home
  • Notes
  • Projects
  • Resources
    • Discovery Log
    • Books I Read
    • Blogs I Visit
    • Tools I Use
  • Home
  • Notes
  • Projects
  • Resources
    • Discovery Log
    • Books I Read
    • Blogs I Visit
    • Tools I Use

Learn SCRUM in 3 Minutes

6/20/2014

0 Comments

 
Picture
Scrum is a flexible agile development practice / method / framework built around some agile principles and on top of BDD. Scrum is one of many agile methods. Each SCRUM team is recommended to be not too big. In Scrum practice, features of products are written from the perspectives of end users. Features are known as user stories. The collection of user stories are called product backlog, which is a wish list to make end product great.

terminology

  • Story - Products features written from the perspectives of end users. A story typically follow a simple template: As a <type of user>, I want <some goal> so that <some reason>. See more about store example here.
  • Spike - A special type of story that is used to drive out risk and uncertainty. A technical investigation to produce an answer in regards to some acceptance criteria on a Product Backlog Item (PBI).
  • Defect - A misbehavior of the software.
  • Product Backlog - Collection of user stories about product features. list of requirements for a product.user story - something that user want; work expressed in the backlog.
  • Sprint - Short duration of milestone; manageable chunk of project; ship-ready release cycle; usually 2-30 days.
  • Epic - A large user story; effort too huge to complete in a single sprint.
  • Theme - A collection of user stories.
  • Burndown Chart - Day-by-Day work remaining; monitors the progress of each release sprint;
  • Burndown Velocity - The slope of the burn-down chart in hours/day.
  • MoSCoW - A way of prioritize stories into must have, should have, could have, or won't have.
  • SWAG - A scientific wild-ass guess (SWAG) is estimate in terms of assumptions and informal calculations. 

team roles

A SCRUM team is cross-functional, typically 7 people plus or minus 2, no more than 9.
  • Product Owner - represent customers; helps make sure the right features make it into the product backlog, negotiate stories to be taken on in a sprint, order (not prioritize, see reference) Product Backlog Items (PBIs), helps the direction of the product; represents users and customers of the product.
  • Scrum Master  -  is similar to a project manager who makes sure project is progressing smoothly and members get their job done, sets up meeting, monitors works, facilitates release planning.
  • Team Members/ Developers (development team) - size Product Backlog Items (PBIs) either in points or hours.

SCRUM processes

Backlog Refinement

Share thoughts and concerns to understand the workflow.

Daily Scrum


A fast-pace standup meeting list the work, obstacle, solutions since the last meeting to keep the team in sync.

Sprint Planning Meeting

A meeting at the beginning of a sprint in which the Product Owner and the team negotiate which stories a team will tackle. To plan a release, 

1. Start with product backlog to identify what user stories to put into a Release Backlog. 
2. The team then estimate stories and Product Owner have user stories ordered in the Release Backlog to come up with a total amount of work to complete the release. To estimate user story, one approach is to adopt story points, another approach is to estimate in 1,2,4,8 hours, 2,3,5,10 days, 1,2,3,6 months. Estimate in between will fall into the next larger bucket. 
3. Lastly, plan out several Sprints (2-12) for a given release. At the end of each sprint, have a Sprint Retrospective meeting to reflect and improve.

Sprint Review Meeting

At the end of a sprint, the team presents their work to the product owner who either accepts or rejects the work.

Sprint Retrospective Meeting

A meeting held at the end of each sprint to reflect and improve.

SCRUM drawbacks

Possible drawbacks of adopting SCRUM are similar to those reasons why many developers have taken up side-projects that do not even offer up a paycheck. These drawbacks are:

  1. Planning a release has overhead. For example, sprint planning meeting is often too long and not detailed enough due to insufficient business involvement, insufficient understanding of the business problem, and insufficient requirements decomposition.
  2. Estimate is always wrong. Estimate problem is really a shared understanding problem on the product side.
  3. Software developers are being driven without their own priority.
  4. Non-backlog work is not measured and even frowned.
  5. Developer passion stifled.
  6. No new path to explore, they are all laid out.
  7. Lower retention rate.
  8. Messier architecture due to less time.

references

  • Manifesto for Agile Software Development
  • It's Ordered -- Not Prioritized!
  • A Drawback of Agile
  • Scrum Will Die
  • Intro to Agile Scrum in Under 10 Minutes - What is Scrum?
  • Scaled Agile Framework
  • Scrum on BDD on DDD - an Agile Development Stack
  • Spikes in Scrum: The Exception, not the Rule
  • The Real Reason We Estimate
  • SCRUM methodology vs. Agile Methodology
0 Comments



Leave a Reply.

    Categories

    All
    Algorithm
    Concurrency
    CQ
    Data Structure
    Design Pattern
    Developer Tool
    Dynamic Programming
    Entrepreneur
    Functional Programming
    IDE
    Java
    JMX
    Marketing
    Marklogic
    Memory
    OSGI
    Performance
    Product
    Product Management
    Security
    Services
    Sling
    Social Media Programming
    Software Development

    Feed Widget

    Archives

    May 2020
    March 2020
    April 2018
    March 2018
    February 2018
    December 2017
    March 2017
    November 2016
    June 2016
    May 2016
    April 2016
    October 2015
    September 2015
    August 2015
    September 2014
    July 2014
    June 2014
    May 2014
    March 2014
    January 2014
    December 2013
    November 2013
    October 2013
    September 2013
    August 2013
    July 2013
    June 2013

    RSS Feed

in loving memory of my mother  and my 4th aunt
Photos used under Creative Commons from net_efekt, schani, visnup, Dan Zen, gadl, bobbigmac, Susana López-Urrutia, jwalsh, Philippe Put, michael pollak, oskay, Creative Tools, Violentz, Kyknoord, mobilyazilar